Mono and legato work the same if a key is held - the new note will reuse the same voice, and either continuing playing the same sample (if so mapped), or try to find the appropriate sustain portion of the new sample (note: only in RAM mode, DFD will always start from the beginning). Legato differs in that if you've _released_ the key and a voice is still playing (release) the new note will be triggered independently, allowing the previous sound to fade out "organically".
However, if you combine legato + choke group (as your example here does), it will effectively be retriggered mono in the latter case.
For your second question, I assume you mean a transient sample (attack) moving to a sustain part.
Just create a group + sound params for the attack layer. Map the sample(s) with the attack sound, maybe tweak AEG/velocity/filter to make the sound shorter/softer depending on velocity or whatnot.
Then add a new group + sound, map the sustain samples, tweak the AEG to fade it in (possibly different speed depending on velocity etc), and play away.
Note that you can also do per-region AEG etc overrides, but depending on number of samples mapped, this can be tedious. YMMV.
However, if you combine legato + choke group (as your example here does), it will effectively be retriggered mono in the latter case.
For your second question, I assume you mean a transient sample (attack) moving to a sustain part.
Just create a group + sound params for the attack layer. Map the sample(s) with the attack sound, maybe tweak AEG/velocity/filter to make the sound shorter/softer depending on velocity or whatnot.
Then add a new group + sound, map the sustain samples, tweak the AEG to fade it in (possibly different speed depending on velocity etc), and play away.
Note that you can also do per-region AEG etc overrides, but depending on number of samples mapped, this can be tedious. YMMV.
Statistics: Posted by elcallio — Fri Jan 03, 2025 5:11 pm